AI Insights · Timothy · January 2022
Top Bubble Shooter Games in Bulgaria Q4 2021
Explore the performance of the top five bubble shooter games in Bulgaria for Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top five bubble shooter games on a unified platform in Bulgaria exhibited diverse performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Bubble Witch 3 Saga
Published by King, this game saw a notable increase in weekly downloads mid-quarter, peaking at 840 in the week of November 8. However, downloads tapered off towards the end of the quarter, landing at 233 in the final week of December. Weekly revenue fluctuated, peaking at $135 in the first week of October, and averaged around $75 towards the end of December. Active users also showed a significant rise, reaching 2.9K in mid-November before declining to 1.5K by the end of December.
Bubble Mania™
From Storm8 Studios, this game had a relatively stable revenue stream, with weekly earnings peaking at $91 in mid-October and generally hovering around $20-$60 for the rest of the quarter. No significant download or active user data was recorded for this period.
Bubble Shooter: Pop & Blast
Ilyon Dynamics Ltd.'s game started the quarter with 315 weekly downloads, reaching a high of 690 in mid-October and ending with 514 at the close of December. Revenue varied, starting at $101 and ending at $20 per week. The game maintained a strong active user base, peaking at 6.2K in mid-October and holding steady around 5.1K by the end of the quarter.
Bubble Shooter - Panda Pop!
Jam City, Inc.'s title showed a modest download count, starting at 0 and reaching 80 by the end of December. Revenue peaked at $58 in the first week of the quarter and averaged around $20-$40 for the remainder. The game’s active user base grew from 196 in late September to a peak of 589 by late October, stabilizing around 375 by the end of December.
Lost Bubble - Pop Bubbles
Published by Peak Games, this game had minimal download activity, with a slight increase to 3 downloads in mid-November. Revenue was modest, peaking at $71 in late September and averaging around $20-$30 per week for the rest of the quarter. No notable active user data was recorded.
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